Using computer gaming technology for industrial purposes is certainly not an obvious concept. However, as the technology has improved with advanced AI and seemingly realistic physics, one can see where using gaming engines for something beyond just an entertainment medium might actually make a lot of sense. The industrial community seems to finally be turning the corner in regards to industrial control systems (ICS) cyber security. The community now understands that there is a real and growing threat to these systems and preventative security measures need to be put in place. An area of contention however, remains the ability to determine a realistic threat level for each and every U.S. ICS-CERT advisory, flash report, and security vendor claim. Asset owners/operators find themselves at the mercy of speculation. After all, they can’t exactly simulate attacks that cause actual catastrophic results to industrial environments and systems. Or can they?
In this session, Clint Bodungen will demonstrate how several technologies once intended for completely different industries, such as computer gaming engines and engineering software/hardware, can be combined to simulate realistic consequences of cyber-attack scenarios on industrial systems. Powerful gaming engine physics and 3D animation, scientific data and simulation capabilities (i.e. Matlab and engineering applications), and real-life physical devices (i.e. PLCs) are all connected in this presentation in order to provide a cutting-edge look at the impact analysis capabilities with stunning realistic 3D visuals.